EVENT:         Athletics Division 1, 2 & 3 – Field

DATE:               Tuesday, 2nd November, 2021
VENUE:             Gerry Archer Athletics Track, Cnr Abernethy Road and Leach Hwy, Belmont

COMPETITORS:

Year 3, 2 x Girls and 2 x Boys per event (A & B Division per event)

Year 4, 2 x Girls and 2 x Boys per event (A & B Division per event)

Year 5, 2 x Girls and 2 x Boys per event (A & B Division per event)

Year 6, 2 x Girls and 2 x Boys per event (A & B Division per event)

 

Please note that Year 3 Students DO NOT do shot put.

 

TIMES:

  • 9.30am - Teacher meeting

  • 9.50am – Welcome

  • 10.00am – Competition Begins

  • 1.45pm – Close and Dismiss

 

EQUIPMENT:

  • Gazebo – for field event competitors (each school to bring one!)

  • Equipment as listed for each school on the Duty roster sheet – will be sent out early Term 4.

 

INSTRUCTIONS:

  • Students will compete in a rotation system around the 3 field events. They will stay in the FOUR groups as listed.

    • Group 1 – Division 1 schools – BOYS

    • Group 2 – Division 1 schools – GIRLS

    • Group 3 – Division 2 schools – BOYS

    • Group 4 – Division 2 schools – GIRLS

  • A rotation roster for competition will be sent out early Term 4.

  • It will look similar to the following:

    • Timeslot 1: 10.15 – 10.45am

      • Group 1 – Long Jump

      • Group 2 – Shot Put

      • Group 3 – Turbo javelin

      • Group 4 – Rest break….. Etc!!!

 

LONG JUMP:

  1. Familiarise yourself with all the rules for Long Jump as set out BELOW. (Take the rules with you on the day for reference.)

  2. Check that the correct competitor’s names are on the recording sheet. (Change if necessary)

  3. Make sure that the 1 metre square take off area is smooth and well marked before each jump.Use sand to maintain this.

  4. Make sure that the pit area is smooth with no marks that may confuse the measuring format.

  5. Each school to supply two(2) competitors for each event

  6. Record each JUMP as it is attempted.

  7. Practice jumps may be allowed so that the competitors can loosen up before the competition starts.

  8. Each competitor is permitted three trials, and shall be credited with the best of his jumps.

  9. Ribbons will be awarded 1st to 8th in each Division.

  10. If a tie occurs the competitor whose second best performance is better shall be awarded the higher place.

  11. Failures (No jump)

    • It shall be counted as a failure if any competitor:-

    • touches the ground beyond the take-off square with any part of the body.

    • takes off before the take-off square.

    • in the course of landing touches the ground outside the landing area nearer to the take-off than the nearest break in the landing area made by the jump.

    • after a completed jump, walks back through the landing area.

    • employs any form of somersaulting.

  12. Measuring - Jumps to be measured from the point of the toe (inside the 1 metre square jump box) to the first mark in the sand that the competitor makes. (heel, hand, bottom, or slide marking)

  13. In order to ensure the correct measurement of any jump, it is essential that the surface of the sand in the landing area should be accurately controlled so as to be level with the top of the take-off board.

  14. Two baulks = 1 no jump.

 

TURBO JAVELIN/SHOT PUT

1.  Familiarise yourself with all the rules for the Turbo Javelin/Shot Put as set out below. (Take the rules with you on the day for reference.)

2. Check that the correct competitor’s names are on the recording sheet. (Change if necessary)

3. Ensure all competitors are familiar with the throwing line and the legal throw zone.

4.  Make sure that the judges (3) are in position, one judge at the throw line and two judges in positions deemed to be for the best vision without being a safety hazard on the outer limits of the legal throw zone.

5. Judges in outer limit of the legal throw zone positions to track the Turbo Javelin/Shot Put to the position where it first makes contact with the ground after it has left the competitors hand.  Mark point of contact with numbered marker. Measure furthest throw only.

7. Ribbons will be awarded in each Division.

 

TURBO JAVELIN

1.  Each competitor will be allowed three throws of a 300g Turbo Javelin.

2.  Turbo Javelin will be thrown in an overarm or sidearm manner.

3.  Competitors will be allowed a run up.

 4.  No part of the competitor’s body may touch the ground over the throwing line at any stage.

5.  Distance will be measured from a central point on the throwing line to the point where the Turbo Javelin first makes contact with the ground.

6.  The Turbo Javelin must land nose first to be deemed a legal throw.

7.  From the mid-point of the throwing line an arc with an angle of 45o will be marked to indicate a legal throw zone.

8. When measuring, mark (with numbered markers) the first throw of each competitor. On their second attempt, only move the marker if the competitor throws further than the first attempt. Repeat for the 3rd throw.

9. Record the furthest throw from each competitor on the recording sheet.

10. Have each competitor throw in order as recorded on the recording sheet. They all take their first throw, then their second throw, then their third throw. (DO NOT HAVE COMPETITORS DO ALL OF THEIR THROWS IN ONE TURN!!)

 

 

SHOT PUT

  1. • All competitors will use a 2kg shot put.

  2. A foul occurs when:

    • Shot is held away from the neck at beginning of the throw

    • The hand is dropped or pulled back before the forward push

    • The hand is taken behind the line of the shoulder

    • If the shot lands outside of the sector (the point of impact of the shot must be completely within the inner edge of the sector lines

    • If the competitor walks out the front half of the circle

    • If the competitor walks out of the circle before the shot has landed

  3. Each athlete has three throws, in order on the recording sheet. (DO NOT HAVE COMPETITORS DO ALL OF THEIR THROWS IN ONE TURN!!)

  4. The athlete can touch the inside of the front barrier (not the top of it)

  5. Athletes can enter the circle from any direction, but they must leave from the rear half of the circle

  6. Athletes cannot leave the circle until the shot has landed on the ground

  7. Measurement is from the middle of the shot put circle, to the front of the nearest mark made by the shot (to the nearest cm below).

  8. When measuring, mark (with numbered markers) the first throw of each competitor. On their second attempt, only move the marker if the competitor throws further than the first attempt. Repeat for the 3rd throw.

  9. Record the furthest throw from each competitor on the recording sheet.